Swords
rusty, wooden, traveler, soldier, knights, royal, shiekah, gerudo, rito, zora, ancient, zonai
Stats and abilities
One-handed or two-handed
Can be paired with shield (if wielded one-handed)
Improved Charge (If wielded two handed)
variants
Rusty: If you roll zero successes when attacking, your weapon breaks
Wooden: Targets Armor gets re-roll
Traveler: Default
Soldier: Fast Charge
Knights: Improved Flurry Rush (extra attack for a total of 2 extra)
Royal: Circular Flurry Rush (can potential flurry rush every attack)
Shiekah: Improved Back Stab (extra heart of damage per success when sneak attacking
Gerudo: Not Sure
Rito: Blow Back
Zora: Can be used in water without penality
Ancient: Extra heart of damage per success when attacking ancient constructs
Zonai: Extra durability when fused with Zonai components.
Spears
poor, wooden, traveler, soldier, knights, royal, gerudo, rito, zora, ancient, zonai
Stats and abilities
One-handed or two-handed
Can be paired with shield (if wielded one-handed)
Reach (If wielded two handed): Once per round, make an attack against an enemy you engage with or an engages with you.
variants
Poor: If you roll zero successes when attacking, your weapon breaks
Wooden: Targets Armor gets re-roll
Traveler: Default
Soldier: Fast Charge
Knights: Improved Flurry Rush (extra attack for a total of 2 extra)
Royal: Circular Flurry Rush (can potential flurry rush every attack)
Shiekah: Improved Back Stab (extra heart of damage per success when sneak attacking
Gerudo: Not Sure
Rito: Far throw
Zora: Can be used in water without penalty
Ancient: Extra heart of damage per success when attacking ancient constructs
Zonai: Extra durability when fused with Zonai components.
Great
Poor, wooden, traveler, soldier, knights, royal, gerudo, rito, zora, ancient, zonai
Stats and abilities
Two-handed (only)
Weapon Bat: If you roll at least one success, but your attack is still blocked, your enemy must roll a success on their power die or have their shield or weapon bated from their hand.
Knock-Back: If you score at least one hit, but your enemies armor absorbs their attack, your enemy must roll a success on their power die or be knocked back or prone
variants
Poor: If you roll zero successes when attacking, your weapon breaks
Wooden: Targets Armor gets re-roll
Traveler: Default
Soldier: Fast Charge
Knights: Improved Flurry Rush (extra attack for a total of 2 extra)
Royal: Circular Flurry Rush (can potential flurry rush every attack)
Shiekah: Improved Back Stab (extra heart of damage per success when sneak attacking
Gerudo: Not Sure
Rito: Far throw
Zora: Can be used in water without penalty
Ancient: Extra heart of damage per success when attacking ancient constructs
Zonai: Extra durability when fused with Zonai components.