Swords

rusty, wooden, traveler, soldier, knights, royal, shiekah, gerudo, rito, zora, ancient, zonai

Stats and abilities

  • One-handed or two-handed

  • Can be paired with shield (if wielded one-handed)

  • Improved Charge (If wielded two handed)

variants

  • Rusty: If you roll zero successes when attacking, your weapon breaks

  • Wooden: Targets Armor gets re-roll

  • Traveler: Default

  • Soldier: Fast Charge

  • Knights: Improved Flurry Rush (extra attack for a total of 2 extra)

  • Royal: Circular Flurry Rush (can potential flurry rush every attack)

  • Shiekah: Improved Back Stab (extra heart of damage per success when sneak attacking

  • Gerudo: Not Sure

  • Rito: Blow Back

  • Zora: Can be used in water without penality

  • Ancient: Extra heart of damage per success when attacking ancient constructs

  • Zonai: Extra durability when fused with Zonai components.

Spears

poor, wooden, traveler, soldier, knights, royal, gerudo, rito, zora, ancient, zonai

Stats and abilities

  • One-handed or two-handed

  • Can be paired with shield (if wielded one-handed)

  • Reach (If wielded two handed): Once per round, make an attack against an enemy you engage with or an engages with you.

variants

  • Poor: If you roll zero successes when attacking, your weapon breaks

  • Wooden: Targets Armor gets re-roll

  • Traveler: Default

  • Soldier: Fast Charge

  • Knights: Improved Flurry Rush (extra attack for a total of 2 extra)

  • Royal: Circular Flurry Rush (can potential flurry rush every attack)

  • Shiekah: Improved Back Stab (extra heart of damage per success when sneak attacking

  • Gerudo: Not Sure

  • Rito: Far throw

  • Zora: Can be used in water without penalty

  • Ancient: Extra heart of damage per success when attacking ancient constructs

  • Zonai: Extra durability when fused with Zonai components.

Great

Poor, wooden, traveler, soldier, knights, royal, gerudo, rito, zora, ancient, zonai

Stats and abilities

  • Two-handed (only)

  • Weapon Bat: If you roll at least one success, but your attack is still blocked, your enemy must roll a success on their power die or have their shield or weapon bated from their hand.

  • Knock-Back: If you score at least one hit, but your enemies armor absorbs their attack, your enemy must roll a success on their power die or be knocked back or prone

variants

  • Poor: If you roll zero successes when attacking, your weapon breaks

  • Wooden: Targets Armor gets re-roll

  • Traveler: Default

  • Soldier: Fast Charge

  • Knights: Improved Flurry Rush (extra attack for a total of 2 extra)

  • Royal: Circular Flurry Rush (can potential flurry rush every attack)

  • Shiekah: Improved Back Stab (extra heart of damage per success when sneak attacking

  • Gerudo: Not Sure

  • Rito: Far throw

  • Zora: Can be used in water without penalty

  • Ancient: Extra heart of damage per success when attacking ancient constructs

  • Zonai: Extra durability when fused with Zonai components.